Answer by Knightleaf
im pretty sure this is how that is meant to work, you could try creating the second part separately and then instantiate it via script after the first one dies
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Assuming you are creating the object where you are instantiating the prefab all you'd need to do is have the object face the camera and then move forward by whatever amount you feel appropriate, there...
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without manually doing it the easiest way is using render to texture, which is a unity pro thing, look up render to texture, it should help :D
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they are called gizmo's at the top of your scene view there will be a button called it click it, it should be in there hope this helps :D
View ArticleAnswer by Knightleaf
basically what you want is a on trigger event, so when you walk close enough to the wall a pop up message comes up ( OnGUI) and then also in the on trigger event you want it to have something along the...
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tilting the board to turn i imagine is probably done in the animating side of things, if you imagine when a player turns left it starts the lean left animation as far as the board staying in contact to...
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what is it for? you could create a separate variable called cooldown, give it a time of 3 seconds create a function to store your timer have it start at your cooldown variable and when it reaches 0 it...
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unity works fine for 2d games, you can set up orthographic camera's sprite sheets and everything, the link below will take you to a 2d mario game so you can learn what you need to do if you don't...
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lan or not your asking how to network, i suggest you start with looking at unity's networking tutorials, what you want to do is a lot harder than you might be thinking
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